The Auto Layout Handbook

"I’m always scared about where to start with Auto Layout. There are buttons and tabs and drop downs and then you can drag in Xcode, its all confusing."

That's a quote from one of my students — and it's something I hear a lot.
 

You have an app idea that will help people. But you're stuck on just getting started with Xcode.
 

• Can you convert a Sketch design into a functional app?

• Should you do your user interface in code or using the visual editor in Xcode?

• How do you fix crashes when you accidentally break something?

• How do you know if you're following best practices?

• How do you make your fixed design rotate?

And will Apple approve your app if it doesn't work on every iPhone? 
 

To answer these questions, you need to have confidence with your iPhone UI design.

And you need to build that confidence without getting stuck on simple problems that become nightmare obstacles.
 

Click on the wrong setting, nudge a button, delete label . . . and all of a sudden your iPhone app no longer works. Demo day is always a challenge with software . . . we've all been there when the app stops working right before you plan to show it to an investor, boss, customer.
 

Will your app work on your friends new iPhone XS?

 

The only way to know is if you follow best practices and strategies when you designed the iPhone app UI. That's not something that Apple talks about in their documentation, and it isn't something you'll find in a StackOverflow answer. Searching Amazon will give you several books that are years out of date, and with the recent changes to Xcode 10 . . . every blog post is now out of date.

 

You need a definitive source that will show you how to leverage the tools in Xcode to build modern iPhone app designs.

 

You need to use a step-by-step process for converting a static 2D vector design (Sketch) into a fully functional iPhone app UI that you can install on your iPhone.
 

Signup for details on my upcoming book for modern iPhone app design in 2019.

 

The Auto Layout Handbook

You'll learn:

• How to think about modern iOS app design

• How to convert vector designs from Sketch into functional iPhone apps

• How to make changes to designs without breaking your app

• How to be confident your app will resize to fit correctly on every single iPhone (from the iPhone SE to huge iPhone XS Max)

• How to work with Table Views and Stack Views so that your text doesn't clip and your images don't stretch incorrectly

Who's the Book for?

• If you're a complete beginner to iOS and apps

• If you want to make your app look awesome

• If you're a designer who needs to match a design from Sketch to Storyboards

• If you're an experienced programmer struggling with Auto Layout

 

About the Author

Paul Solt is a former Apple employee who has been building iPhone apps since 2010. He's an Adjunct Professor at Rochester Institute of Technology and has a Master's degree in Computer Science. His 7 apps have over 640,606 downloads, and he currently teaches iOS app development for beginners at SuperEasyApps.com. Paul loves to run, read books, cook, eat plants, and play ultimate frisbee.

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